This page collects various talks I've given over the years on game and level design. PDFs are linked to each image. If you're using the latest version of acrobat you can hover the speech bubble on the upper left corner to read my speaker notes.

 

Designing The Flame in the Flood, Boston Festival of Indie Games 2016

This talk is a design postmortem of The Flame in the Flood, and explores the design process from early concepting through early access to release.

 

Building Interactivity GDC 2015

This talk is focused on the scripting and implementation side of level design, with a focus on using the tools available to designers to create expressively.

 

Level Design Tips & Tricks, Savannah College of Art & Design, 2013

I gave a presentation on general advice and tips for level designers based on the level design practices at Irrational Games. The content is geared toward beginners in the field of level design.

 

Encounter Building, GDC 2011

As part of the level design in a day workshop I gave a talk on encounter building for combat action games.