Talks & Presentations
I've given a number of talks over the years on game and level design. PDFs of all my talks are available here. I'd encourage you to use the latest version of acrobat to view them, so videos & speaker notes are displayed properly.
GDC 2011: Level Design in a Day
As part of the level design in a day workshop I gave a talk on encounter building for combat action games.
Savannah College of Art & Design, 2013
I gave a presentation on general advice and tips for level designers based on the level design practices at Irrational Games. The content is geared toward beginners in the field of level design.
GDC 2015: Level Design in a Day
This talk is focused on the scripting and implementation side of level design, with a focus on using the tools available to designers to create expressively.
Boston Festival of Indie Games Talks, 2016
This talk is a design postmortem of The Flame in the Flood, and explores the design process from early concepting through early access to release.